2019
42 hours
C++ & Blueprints
~1000 loc

Created in 42 hours during the SemesterGameJam using the Unreal Engine 4 and the topic “Deflection”.
The team was composed of 3 programmers, 4 artists and one musician (who also blueprinted a little bit). The basic idea is to deflect shots of your enemies, in the best case in their direction, and apply even more pressure with your own attacks. Grab some friends and play the game in the local network!


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