Created in 42 hours during the SemesterGameJam using the Unreal Engine 4 and the topic “Deflection”.
The team was composed of 3 programmers, 4 artists and one musician (who also blueprinted a little bit). The basic idea is to deflect shots of your enemies, in the best case in their direction, and apply even more pressure with your own attacks. Grab some friends and play the game in the local network!
Download an updated Version using Steam-Servers from here.