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Month: June 2019

Programming, Snippets

Spiking Performance Evaluation with EWMA

When evaluating the performance of an application it makes sense to run the code several times to get better view on how it performs. But getting a good look at the performance is still hard.

Posted on 27. June 201927. June 2019
Games, Portfolio

Abprallschuss (Ricochet)

Created in 42 hours during a game jam using UE4.
Deflect shots of your enemies and apply even more pressure with your own attacks. Grab some friends and play the game in the local network!

Posted on 17. June 201910. September 2019

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