Created in 42 hours during a game jam using UE4.
Deflect shots of your enemies and apply even more pressure with your own attacks. Grab some friends and play the game in the local network!
Rabbitholes
During my exchange semester at the IT-University of Copenhagen we’ve learned how to structure an engine and build it using different existing libraries like Box2D for the physics simulation. In the end a game was build together with a very simple but reusable game engine that is working in the background.