During my exchange semester at the IT-University of Copenhagen we’ve learned how to structure an engine and build it using different existing libraries like Box2D for the physics simulation. In the end a game was build together with a very simple but reusable game engine that is working in the background.
Neural Network Introduction
YouTube has a new math star called 3Blue1Brown. He accelerates in explaining very complex topics in such a way that everyone should understand it. I’mRead More
Custom Application Icons in KDE
The devs behind Visual Studio Code decided to change the icon of the application on Linux and I was not happy with the new iconRead More
CSGO Training Config
Playing in the higher ranks of Counter-Strike: Global Offensive requires much more than just quick reflexes and good aiming. Having a strategic advantage when enteringRead More